Still exists! See www.angelfire.com/super/starmaps/.
I made it in 2001 to jump-start my career as a professional Starcraft maps maker… which obviously didn’t happen.
I wonder if those hours playing Starcraft were of any value? Mostly probably not. Probably would have been better to spend it with family or studying.
But I think I did learn a few things:
- Really fast typing skills. You had to type fast when under attack to asking your teammate to help
- A little programming skills. Starcraft’s maps feature “triggers”, which was a simple user interface to make things happen on the maps during play. There were the basics of “if-else” statements, “for” loops, and events
- Ingrained sense of game theory. In the game, each type of soldier is strong against certain enemies, and weak against others. I think this applies quite a bit to real life. Eg, some investments have higher potential return, but also higher risk.